Click photos of all the doors one by one and a door will blow open. If you try to open the doors again, you will see that they are locked. When the light comes back, you will see that all the red doors are again closed. When you have opened all the doors, the room will go black. You will be now transported to a room with many red doors. Click a photo and you will again see the monster in the camera flash. When the transmission will finish, the static noise will again start coming from the radio. Then a clear voice will start coming from the transmitter. Open the camera and start taking pictures until you see a monster two times in the camera flash. At this point, static noise will start coming from the transmitter. When you reach the center of the room, you will be locked there. Pick up the Radio Transmitter there and go back to the center of the room. Now go back to the door through which you came and you will find that the path is sealed. Proceed ahead in the well and collect the Moonbox, which is at the foot of a pillar as shown in the picture below. Input these symbols into the padlocks and then click a photo of the well as shown in the second picture below. Open the photo and you will see the correct symbols as shown in the picture below. Go back to the study and click a photo of the drawing on the wall. To open the well, you will need to find the correct symbols that need to be input into the padlocks. On the well, you will find three padlocks with weird symbols on them. Then open the door and proceed ahead to find a locked well. Squeeze through the small gap in the wall to reach the red basement door as shown in the second picture below. Collect it as you will be needing it later in the game. In the basement, you will find the First Solar Medallion on the shelf as shown in the picture below. After listening to the tape, Luca will have an episode and he will draw a red basement door on the notebook. Once the power is restored, go back to the main hall and play Cassette #1 on the tape as shown in the picture below. Once all the switches are flipped correctly, interact with the generator to restore the power. So, you will have to flip the switches yourselves to learn the correct order for your game. The picture below shows the correct order of the switches in my game. If you flip a switch in the wrong direction then all the switches will reset back. Here you will need to flip the switches up and down correctly. As you enter the basement, you will find a generator and a switchboard on the wall next to it. Note: You can store the items that you don’t need in this safe, as your carrying capacity in the game is only 8 items.Īfter the power goes out, take the stairs going down at the end of the hallway to reach the basement. As you enter the next area, which is the main hall of the house, the power will go out. Now come out of the room and the door to the next area will open automatically. Then collect Cassette #1 next to the safe as shown below. Take Luca’s Notebook from the safe and read it. Inside the study, collect the matchbox on the table and interact with it to get a “J” Key. Use the Study key to open the door and enter the Study. This will make a door appear on the opposite wall. Then click a photo of the Oval Portrait as shown in the second picture below. Hammer the nail on the oval-shaped mark and hang the Oval Portrait there. Then go back to the giant clock and collect the Nail from it as shown in the picture below. Go to the other end of the hallway and interact will the oval-shaped mark on the wall. When the light comes back, remove the cloth covering the giant clock in the hallway. Go back to the hallway and you will find that it is completely dark. Note: There is also a padlock on the door here, which you won’t be able to open until the end of the game. Use the camera to click a picture of the chair as shown below. Interact with the present to get a Camera. Now collect the present kept on the chair at the center of the room. Then collect the Oval Portrait of an old man from the wall. Collect the Study Key from the drawer in the room. Then enter the room on one side of the hallway. Proceed ahead and open the door in the front to reach the next area.Īfter entering the second area, remove the cloth covering a giant clock. Now open the door in the room and use the hammer to clear the wooden planks blocking the path. Climb up the stairs again and use the Handle to open the small cabinet on the wall. Now you will be able to collect the Handle under the sofa. Then climb the stairs and turn the TV towards the sofa as shown in the picture below. As the game starts, collect the Sunbox lying in front of you.
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